Video Game Localization Services
Culturalization, voice-over, subtitling, and localization testing that keep players immersed in every market — for console, mobile, Unity, and indie titles in 300+ languages.
5.0 average rating on Google reviewsQuotes returned same business day
CertifiedGSA Schedule Holder- Veteran-Owned Small Business (VOSB)
What is video game localization?
Video game localization adapts a game's storylines, user interface, in-game text, audio, and marketing so it feels native to players in each target market. Beyond translation, it includes culturalization of content, localized voice-overs and subtitling, and localization testing (LQA) that verifies everything from text display to gameplay adaptation before launch.
A translated game isn't a localized game
A game that reads like a translation breaks immersion — and loses players. Text that overflows the UI, jokes that land flat, cultural references that confuse or offend: each one pulls players out of the experience and into the review section. Localization done right is invisible; done wrong, it's the first thing every market notices.
Localization specialists who are players first
Taika Translations has delivered 102,000+ projects since 2009, with a network of 5,000+ vetted linguists working in 300+ languages — including dedicated game localization specialists who are passionate about gaming and understand its unique challenges. A 5.0★ Google rating and a two-linguist quality process back every release.
How to get started
Request a free consultation
We'll get to know your game, platforms, and target markets — and sign an NDA first if your title is unannounced.
Get a customized solution
A localization plan tailored to your title, engine, and launch schedule — with a firm quote before anything starts.
Launch worldwide
Your game reaches new markets feeling native to every player, with localization testing complete before release.
What you get
300+ languages
Specialized pairs including Japanese to English, Arabic, and Chinese game localization — plus the long tail most vendors can't staff.
Gamer-specialist linguists
Dedicated game localization specialists who play — so tone, lore, and genre conventions survive the language change.
Culturalization, not just translation
Storylines, UI, in-game text, and marketing adapted to the cultural context of each target market.
Voice-over and subtitling
Professionally localized voice-overs and subtitles that stay true to your game's tone and style.
Localization testing (LQA)
Comprehensive testing for functionality and cultural appropriateness — from text display to gameplay adaptation.
Built around your launch
Same-business-day quotes and a plan matched to your release schedule — for a single title or ongoing content.
A game that reads like a translation breaks immersion — and loses players. Taika Translations helps developers and studios deliver unforgettable gaming experiences to audiences across the globe. Localizing games since 2009, we specialize in adapting video games linguistically and culturally, ensuring they resonate with players from every market.
We work with over 300 languages, offering specialized services for Japanese to English game translation, Arabic game localization, Chinese game translation, and more.
Our video game localization services
- Comprehensive game localization — beyond simple translation: we adapt storylines, user interfaces, in-game text, voice-overs, and marketing materials to fit the cultural context of your target markets.
- Mobile game localization — adapt your mobile game for a global market, optimized for app stores and diverse audiences.
- Unity game localization — our team specializes in adapting your game seamlessly within this popular development platform.
- Voice-over and subtitling — enhance player immersion with professionally localized voice-overs and subtitling that stay true to your game’s tone and style.
- Localization testing — ensure functionality and cultural appropriateness with comprehensive testing, covering everything from text display to gameplay adaptation.
- Indie game localization — affordable and flexible solutions tailored for indie developers looking to break into international markets.
Game localization testing (LQA) services: what gets checked
Translation is half the job; the other half is proving the localized build works. Game localization testing puts native-speaker testers in the actual game, playing it in each language, so problems are caught before players and reviewers find them.
- Linguistic, in context — every line read where the player sees it: correct meaning, consistent terminology and item names, and each character’s voice intact across menus, dialogue, tutorials, and quest text.
- Visual and cosmetic — truncated or overflowing text, overlapping UI, missing glyphs, and fonts that cannot display a language’s characters.
- Functional in the localized build — variables and placeholders render correctly, plurals and gendered forms read naturally, dates, numbers, and currencies follow local format, and players can type names in their own script.
- Cultural — symbols, gestures, colors, maps, humor, and references that read differently or cause offense in a target market.
- Audio and subtitles — voice lines match the on-screen text and the subtitles, and subtitles stay readable and in sync.
- Store and marketing text — app-store and storefront listings, patch notes, and trailers checked in the same language as the build.
Every issue is logged with the language, screenshot, steps to reproduce, and severity, in your tracker or ours, and fixes are re-checked in the next build.
Mistakes that break a localized build
Most localization bugs are created before a translator ever sees the text:
- Hardcoded strings that never reach the string export, so one language ships with English left in it.
- Concatenated strings — “You found ” + number + ” items” — which cannot be translated into languages with a different word order or plural rules.
- No context — string IDs with no screenshots, speaker, or character limit, so translators guess whether “Fire” is a verb or a noun.
- UI with no room to grow, so longer languages truncate.
- Fonts without the glyphs a market needs — a common surprise when adding Vietnamese, Chinese, Japanese, Korean, or Arabic.
- No time left for testing between content lock and release, so the localized build ships untested.
Flag any of these when you ask for a quote; fixing them before translation is far cheaper than fixing them after.
What to decide before you localize
- Which markets first. Choose languages from where your players and wishlists already are, not from a generic top-ten list.
- Text only, or full localization. Subtitles over original audio cost less than localized voice-over; many titles localize voice for a few markets and subtitle the rest.
- Who tests. Your QA team can test function, but only native speakers can judge whether the localized game reads naturally.
- Ongoing content. Live games need a repeatable flow for patches, events, and store updates, not a one-off project.
Why choose Taika for video game localization?
- Expertise across platforms — from console games to mobile apps, our team covers a wide variety of platforms and genres.
- Dedicated game localization specialists — experienced specialists who are passionate about gaming and understand its unique challenges.
- End-to-end solutions — we handle every aspect, from translation and voice-overs to localization testing and marketing adaptation.
How to get started
- Request a free consultation. We’ll get to know your game, platforms, and target markets.
- Get a customized solution. A localization plan tailored to your title, engine, and launch schedule — with a firm quote.
- Launch worldwide. Your game reaches new markets feeling native to every player.
- 5.0★ Google Rating
- Meets ISO 17100 · 9001 · 27001
- Trusted by State & Federal Agencies
Who this is for
- Console game localization
- Mobile game localization and app-store listings
- Unity game localization
- Indie titles breaking into international markets
- In-game text, UI, and storyline adaptation
- Voice-over, subtitling, and marketing materials
Quality & player experience
- Translation and culturalization by game-specialist linguists matched to your genre and market
- Independent edit and proofread by a second qualified linguist
- Localization testing covering text display, functionality, and cultural appropriateness
What clients say
“Impeccable expertise and a flawless manner of doing business, all topped with a heartwarming attitude.”
Sergey P. · client since 2019
“Excellent 24/7 communication and engagement. Couldn't be happier about the cooperation.”
Fazil · project client
Credentials & registrations
- 5.0★ Google Rating
- Veteran-Owned (VOSB)
- Meets ISO 17100 · 9001 · 27001
- ATA-Certified Translators
- Trusted by State & Federal Agencies
- 2–3 Business Day Turnaround
Frequently Asked Questions
Which platforms and engines do you localize for?
From console games to mobile apps, our team has expertise in a wide variety of platforms and genres — including specialized Unity game localization, adapting your game within that development platform.
What does game localization include beyond translation?
We adapt storylines, user interfaces, in-game text, voice-overs, subtitling, and marketing materials to fit the cultural context of your target markets — plus localization testing covering everything from text display to gameplay adaptation.
Do you work with indie developers?
Yes — we offer affordable, flexible localization solutions tailored for indie game developers looking to break into international markets.
What is localization testing (LQA)?
Localization quality assurance verifies the localized build before players see it — checking that text displays correctly in the UI, that functionality works in every language version, and that content is culturally appropriate for each target market, from text display through gameplay adaptation.
Which languages can you localize a game into?
We work with over 300 languages, with specialized services for Japanese to English game translation, Arabic game localization, Chinese game translation, and more — so you can prioritize the markets that matter most to your title.
Do you offer game localization testing services on their own?
Game localization testing (LQA) can be scoped together with translation or on its own — for example when another team translated your text and you need native-speaker testers to play the localized build. Tell us the languages, platforms, how much of the game needs coverage, and where your bug tracker lives, and the test plan is quoted before anything starts.
Is a game localization agency the same as a localization platform?
No. A localization platform is software that stores and moves your strings; a game localization agency supplies the people who translate, culturalize, record voice, and test. Most studios use both. You can send exported string files or tell us which tool you already use, and we confirm how the work will flow before the project starts.
What should we send to get a video game localization quote?
The string export (CSV, XLSX, JSON, XLIFF, PO, or your engine's format) or a word count, the target languages, the number of voice lines and whether they need timing or lip-sync, any subtitles, a build or gameplay capture for context, your glossary or lore bible, character limits, and the release date. Say whether you also need localization testing and on which platforms.
Why does translated text break a game's UI?
Translations are often longer than the English source, so fixed-width buttons and dialogue boxes truncate or overflow. Fonts may lack the glyphs a language needs — Vietnamese diacritics, Chinese, Japanese and Korean characters, or Arabic letter shaping. Strings built by joining fragments break when another language needs a different word order. Localization testing catches these in the build, but the cheapest fix is leaving room in the UI and avoiding concatenated strings before translation starts.
How do you handle Arabic and other right-to-left languages in a game?
Right-to-left languages need more than translated text: the engine has to shape and order Arabic letters correctly, mixed lines with numbers or English names have to read in the right direction, and some layouts need mirroring. Those are checked in the localized build during testing, and anything the engine cannot render correctly is reported to your team with screenshots.
How is video game localization priced?
Pricing depends on word count, target languages, and the services involved — text localization, voice-over, subtitling, and testing are scoped separately. Send your project details for a free quote; pricing and timeline come back before anything starts, and NDAs are signed on request for unannounced titles.
Ready when you are
Prefer to talk? Call+1 830-355-2205or +1 865-258-7903, quotes returned same business day.
Reviewed by Artjom Dudarev, Senior Project Manager — updated